Feb 132009
 

This week, TalkBowling anwers a couple of viewer questions.

  1. Where should I put the pin for most hook on a Storm Virtual Gravity.
  2. What does it mean when a ball is reactive 2"-3"?
  3. Which do the three of us prefer, Roto Grip Cell, Storm Virtual Gravity, or the Storm Dimension?

All this and more on TalkBowling Episode #0013.

Feb 062009
 

This one is especially good for beginning bowlers. The bowling grip is one of the key components to bowling better. There are many types of grips usable in bowling, but there are two main ones. You probably wouldn’t use any other type until you were ready to start experimenting.

The Conventional Grip and Fingertip Grip.

Jan 302009
 

Finger Inserts, Thumb Slugs, Switch Grips, and Thumb Molds OH MY!

There are so many options when it comes to how the bowling ball feels in your hands. And there are many determining factors to how you release the bowling ball. Some of these options are whether or not to use finger inserts, and if you do will you use Turbo 2-N-1 Grips Quad Finger Inserts or Turbo 2-N-1 Grips Ms Quad Finger Inserts. What are the difference?

And then another factor is your thumb. Should you or shouldn’t you put something in your thumb hole? If you do, there are many options. Turbo 2-N-1 Grips Duo-Colored Urethane Thumb Slugs, Turbo 2-N-1 Grips Urethane Thumb Slugs, Turbo 2-N-1 Grips Vinyl Thumb Slugs, Turbo 2-N-1 Grips Switch Grip Outer Sleeve, and Turbo 2-N-1 Grips Switch Grip Inner Sleeve 1 1/4".

Jan 162009
 

bowlingball.com received a lot of email about pin placement (Also referred to as distance or length).

The pin placement is the distance between the Pin and the Center of Gravity(CG). This used to be one of the biggest factors in drilling a bowling ball. And because of USBC static imbalance rules, still plays a small part. The biggest factor in bowling ball performance is the distance of the pin from your Positive Axis Point, not from the CG.

For a demonstration of the CG’s impact on ball performance, take a look at BrunsNick’s CG’s Don’t Matter Part 1 and Part 2.